import './style.css'; import * as THREE from 'three'; import WebGL from 'three/addons/capabilities/WebGL.js'; const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); camera.position.y = -6.5; camera.position.z = 5; camera.rotation.x = 0.75; const renderer = new THREE.WebGLRenderer({ canvas: document.querySelector('#canvas'), antialias: true }); renderer.setSize(window.innerWidth, window.innerHeight); const floor = new THREE.Mesh(new THREE.PlaneGeometry(10, 10), new THREE.MeshBasicMaterial({ color: 0x00ff00 })); scene.add(floor); const cube = new THREE.Mesh(new THREE.BoxGeometry(1, 1, 1), new THREE.MeshBasicMaterial({ color: 0x00aaff })); cube.position.z = 0.5; scene.add(cube); function animate() { requestAnimationFrame(animate); renderer.render(scene, camera); } if (WebGL.isWebGLAvailable()) { animate(); } else { const warning = WebGL.getWebGLErrorMessage(); document.querySelector('#canvas').appendChild(warning); }